VGHW Excerpt: How Kazuko Shibuya's survived the "end times" and changed pixel art forever
"Gamer Girls" author Mary Kenney explores the Shibuya's groundbreaking work, the end of the end times, and the creative freedom of technical limitations
VGHW Feature: And that's how you get “Shigeru Miyamoto once tried to make a Donkey Kong dating sim.”
Monster Kids author Daniel Dockery digs into the realities of writing video game history
VGHW Feature: 13 Books for Japanese RPG fans
From Final Fantasy to NieR, Suikoden to Xenosaga, there's a great book for every kind of RPG lover
VGHW Feature: Retro eight-bit RPG storytelling, but make it super gay.
How this award-winning SFF writer is turned to retro video games for his next story
VGHW Excerpt: Japanese RPGs journey to the west with a bang in Fight, Magic, Items. Literally.
From chain smoking in a Denny's, to a volcanic explosion, and a massive Nintendo Power giveaway, this Fight, Magic, Items excerpt chronicles Final Fantasy and Dragon Quest's tumultuous journey west
VGHW Excerpt: Jordan Minor runs down gaming greats in "Video Game of the Year"
"Billions of people may never have the chance to play the greatest games ever made ever again"
VGHW Feature: What My Kids Taught Me About Retro Video Games
Raising 16-bit-compatible Zoomers changed how I love old games
VGHW Feature: Weaponized Nostalgia
How Final Fantasy VII Remake’s opening hours use nostalgia and modern gaming ideologies to redefine how we think about remakes.
VGHW Feature: The best video game history books that inspired Fight, Magic, Items
From significant zeroes to gamer girls, monster kids to video games of the year, gaming history is full of fascinating stories
Welcome to Video Game History Week!
Let's celebrate video games