Astrolabe 26: Prerelease jitters, a paper-thin debut, and gaming's greatest innovators
Fight, Magic, Items is almost here! Check out all the latest news—including an exclusive excerpt on io9 and where
Astrolabe 25: Why I'm not gonna write about The Rings of Power
Fight, Magic, Items: The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West is
Astrolabe 24: You play. I play. Cosplay.
Before opening this issue, I want to acknowledge the ghastly decision by the Supreme Court of the United States to
Astrolabe 23: Don't wait, read.
Endless books, endless worlds, endless possibilities
Recently, I made an offhand joke on Twitter that gained wings and went mini-viral
Astrolabe 22: What can Nintendo learn from Elden Ring?
In case you missed it: Nerdist debuted the cover for my upcoming book about the history of Japanese RPGs, Fight,
Astrolabe 21: Why does everyone think writing's easy?
Writing's (not) easy
My guess is that a large portion of Astrolabe's readers are also writers
Astrolabe 20: The retro appeal, three dragon quests, and the boutique publisher powering up video games
Welcome to Astrolabe 20! For this milestone moment, I'm handing the feature section in this issue over to
Astrolabe 19: Why you need to pre-order this issue, FFVI for people with jobs, and Austin Channing Brown's quest to prove she's still here
Join 'round this soapbox, fellow villagers, for Astrolabe's very first guest editorial is here! This issue, I&
Astrolabe 18: Welcome to Fandom with Amy Ratcliffe, 1.22474487139 reasons to love NieR, and why you shouldn't throw out your old TV
Welcome to Fandom, Kid.
What was your first fandom? Not the first thing you loved, or your favourite show as
Astrolabe 17: Growing up out loud with Patrick Klepek, Fabulous Nova Crystallis, and judging books by their covers
Growing up Out Loud
It was 2007, and I was 23 years old when I started a book blog called