RetroXP's Marc Normandin explores how three decades of fan support have bolstered DOOM to legendary status
Heya Marc, a great piece and timely. Did you know John Romero released his autobiography recently? It's called Doom Guy: Life in First Person, and it's probably a title you'd like... no, I'm not his publicist! 😆
Available here: https://romero.com/shop/p/doomguy
The way this talks about Doom makes me think about tabletop RPGs -- it's often said (though maybe overstated a bit) that Dungeons & Dragons has been able to maintain its market share for 50 years because of the culture of hacking, modding, and indie publishing around it, something that smaller TTRPGs now encourage as well. I never really thought of Doom in those terms but, flashing back to 13-year-old me having access to a level editor for Doom/Quake/Duke 3D and feeling like I could create a whole world, it's absolutely tickling the same part of my brain that publishing RPG modules does now.