Though I came to it late—my first playthrough only five or six years ago via emulator—Lufia II: Rise of the Sinistrals is one of my absolute favourite JRPGs and Super NES games. It’s plagued by an abysmal localization, sure, but at the time games like Chrono Trigger and Phantasy Star IV, with reasonable localizations, were the exception, not the norm. Other than that, it’s got gorgeous, bright graphics and art, a bumpin’ soundtrack from Yasunori Shiono, a snappy turn-based combat system, and clever puzzle-based dungeons, all packaged up in a satisfying sub-25 hour playtime. It’s great. But, as it was released near the end of the Super NES’s run, it didn’t reach as many players as it should’ve, and became difficult to play because it was never rereleased.
So, naturally, it made sense a few years later to remake it as a 3D action RPG on the Nintendo DS with a level-based structure, steampunk redesign, and a significantly rewritten story, right?
It sounds crazy, and it is, but…
It also kinda works?